At the moment, the Pokémon Mystery Dungeon series seems to be sliding down The Pokémon Company’s priority list – its only entry on Switch so far being the Pokémon Mystery Dungeon: Rescue Team DX remaster. Time will tell if a brand new entry is in the works, but it’s a series that’s had a strong run, particularly on Nintendo’s portable systems.
Shinichiro Tomie has been a key screenwriter throughout the series, and Seafoam Gaming shared an interesting interview in which they discussed their work on the series and other Spike Chunsoft franchises. Tomie-san was asked about the influences and inspiration behind some of the Pokémon Mystery Dungeon plots, and they stressed that it was a real team effort.
I’ve been influenced by every one of our employees. As you know, the attraction of Pokemon Mystery Dungeon Stories come from things like their directions and sounds, not just their scenarios. When we did things together, we inspired each other. I am so thankful for all of our employees. The Pokémon Company has also given me a lot of advice. They’ve always had a great input on how to really make each Pokemon’s appeal shine, and some back and forth has brought us to the scenarios we have now. There are so many thoughts and influences in every Pokémon.
For example Wigglytuff’s Line-In explorer‘Really evil Pokemon don’t really exist‘ is a line I thought of and included in the story, but I think that was also a key idea for The Pokémon Company. If I have a tip for writing, I would say that the first step is to find a good circle of friends.
It’s a series also known for having more emotional beats and depth than some of the mainline Pokémon games, and Tomie-san has shared a few of her personal favorites.
As for my favorite scene, it’s hard to pick one because I love them all. I guess if I had to choose it would be the credits scene from the end of explorer. Meetings and farewells are common themes of the series. When development started, I thought of using bubbles to express these themes at the beginning and end of the game. I was motivated to say thank you like this to every name that appeared on the staff list at the end of the game. But there were also difficult scenes, I had to constantly push the programmers to make the bubbles move. People around me said it was my magnum opus.
I also know you didn’t ask, but my second favorite scene is the end of Gates to Infinity. When the protagonist ascends into the sky at the end, the way his partners look up from the ground is so heartbreaking. What really satisfies me and makes me love this scene is later when you experience the strength it took to keep looking up.
It’s worth watching the full interview as it also covers topics like Shiren the Wanderer. In the meantime, let us know in the comments if you’d like to see more Pokémon Mystery Dungeon titles on Switch.
https://www.nintendolife.com/news/2022/04/pokemon-mystery-dungeon-writer-reflects-on-the-ips-strengths-and-appeal Pokémon Mystery Dungeon Writer reflects on the strengths and appeal of IP