PS Plus April contains one of the best games you will ever play

Kill the tower is one of the best games I’ve ever played. I think I have over 100 hours in the game switchand another 50 or so on Xbox. And thanks to the announcement that it’s coming to PS+ in April, I’ll probably be putting another 50 in mine PS5to.

Let’s start with a rough summary of what Slay the Spire actually is: it’s a turn-based dungeon crawler deck builder that plays like a roguelike. Think Binding of Isaac meets Hearthstone (or Magic: The Gathering meets FTL: Faster Than Light), and you have a very rudimentary base to build on. But these comparisons are of limited use, because the game is unique – and therein lies its specific and undeniable charm.

When you start a new save game, you play as one of the four main characters in the game. You will have a basic and fairly weak deck. But that’s good because you’ll be forced to learn the mechanics bit by bit. You’ll quickly learn that this deck builder is less about getting a lot of of cards in your deck, but approximately Taxes what comes into your hand.

Your first character, the Ironclad, can easily heal itself at the end of each fight – so it makes sense to pick up self-damaging cards to deal more punishment. But your second character, the Silent One, is more of a glass cannon that can attack and poison enemies multiple times, but has lower health and cannot heal.


The most dangerous enemy in this game isn’t the big, spawning slime boss at the end of World One, the annoying “ritual” enemy that can wipe you out in one hit towards the end of the game, or the gangs of thieves that might in between rummage through the tills… no. The deadliest enemy you will encounter in Slay the Spire is greed.

Want an extra map for your build? See a relic you can use to diversify your Strats out of reach? Fancy taking some damage between fights to get a little extra gold? Go ahead, risk it. Chances are that the 4 HP you just sacrificed will be your undoing in the next encounter. Go back to the beginning.

However, unlike some of its roguelike brethren, Slay the Spire at least gives you experience per run, allowing you to unlock more maps and relics as you progress through more and more attempts to — you guessed it — actually kill this eponymous tower.

Even if you die after the second boss, you’ll likely gain just enough experience to unlock a new power card (read: something that gives you a buff for the rest of the encounter) that will have you thinking, “Damn, I should get one.” others play run and build something around it.” Voila! Another 30 minutes of your life whizzes by. You die again. But you come up with a new strategy – probably around poison and throwing knives – and dive back in. Rinse, repeat – oh damn , it’s 4 o’clock in the morning.


Even after a few hours of gameplay, you will understand the value of the main mechanics of the game: maps, armor, energy, relics. They start interpreting enemy attacks (their next move intent is always displayed above their head) and learn to mitigate them as best they can. You quickly learn how to get better decks. You’ll learn which relics are worth hunting down and which ones to ignore. You will learn which encounters you should definitely stay away from and which mysteries are worth investigating.

Like all the best games in this genre, Slay the Spire is incredibly easy to learn – but fiendish to master. The nuance required in building a killer deck is great. The discretion you must exercise to not overload your deck is a master class in self-control. The constant dance between luck, skill and insight in your mind as you desperately try to find the solution that will endure just one more turn Catnip is playing in this final boss fight.


Beating the game is only the beginning. As with all the best roguelikes (Issac, Gungeon, Hades, etc.), completing the main path once is just the tip of the iceberg. You have to repeat it with all characters. Then you do it again, with the right relics in your inventory. Then you will find new bosses and new levels and new tasks.

And if that’s not enough for you, what about the daily tasks? Or all trophies? There’s a reason I’ve sunk nearly 200 hours into this beautiful bastard of a game – the more time you spend on it, the deeper it gets and the more magic it reveals.

Sure, the animations are rudimentary and the graphics look like something straight out of Newgrounds in the early ’00s. Sure, the sound design could use some work. But hey; Still, it’s a 5/5 game for me. Because – from a game design perspective – it’s easily one of the most compelling and well-oiled things you’ll ever put your hands on. It’s so influential, in fact, that the developers behind Marvel’s Midnight Suns have cited it as a major inspiration for their game (I’ll talk about that a bit here).

And what’s even better, this is the complete package: many card-based video games are service-based: YuGiOh, MTG, Hearthstone… they are designed so that you can keep playing and paying. It’s not Slay the Spire. And yet, I would say, it’s worth more than all these games (maybe even put together).

I’ve already bought this game three times and now that it’s coming to PS+ I’m going to own it a fourth time. And I can’t encourage you all to do the same. You have nothing to lose and so much to gain. PS Plus April contains one of the best games you will ever play

Fry Electronics Team

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