We’ve done some exclusive recons on all the new updates for Year 7 of Rainbow Six Siege. Here are the key takeaways from our debriefing with Alex Karpazis, the franchise’s Creative Director, with insights into what you can get excited about in Year 7.
Life for Deathmatch
One big addition that should make jumping into Siege a smoother experience for beginners is the new game mode, Team Deathmatch. It features five vs five gameplay and no special skills. “We’ve had requests for this type of game mode for a while and we’re really excited to ship it in Season 1,” revealed Karpazis. “Team Deathmatch is much more accessible for new players to understand how our weapon handling reacts and how destruction works in the game.”
A new reverence for reputation
In Season 2, you’ll start to see signs of a new reputation system – a behind-the-scenes monitor that’s been quietly active for about a year. “It highlights players who are positive in the Siege community while ensuring we have the right tools to address cheaters and toxicity in our game where we have a zero tolerance policy,” said Karpazis .
Phase 2 of the reputation system is scheduled to start in Season 3; It looks for inappropriate voice and in-game chat violations and ensures players who abuse these systems are not allowed access until they change accordingly. “In Season 4 you will see a full reputation system that can reward players for good behavior and a more robust mechanism to penalize or ban players for toxicity or cheating,” he promised.
Begin your siege journey in year 7
Ubisoft is making it easier than ever to get started with Rainbow Six Siege, with new additions in the form of in-game Operator Guides and a Shooting Range. “We did a lot of groundwork in Year 6, but a lot of those things come alive in Year 7, making this one of our biggest ever,” Karpazis said. “Starting with Season 2, we have the new Shooting Range for players to test and learn more about all weapons, and we are also hiring our in-game operator guides. Whether you’re in the menus or live in a match, you can learn more about an operator and their gadgets.”
Overhaul of the progression system in Season 3
Karpazis teased updates to the competitive playlist. “We’re doing a major overhaul of our Ranked progression system and calling it Ranked 2.0. We make sure it gets that much more rewarding with every climb throughout the season.”
Console Crossplay in Season 4
In a huge update, the crew at Karpazis is simplifying crossplay between consoles and cross-progression on every platform running Rainbow Six Siege! “That means you can play on any system you’re comfortable with and take your customizations and friends list with you,” he confirmed.
A permanent arcade mode is planned for Season 4, designed to expand on the breezy entertainment that the Siege team has delivered in their previously random and well-loved arcade releases. “We wanted to give players a permanent place to experience something completely different in Siege. Whether it’s Golden Gun, Showdown, or many other events we’ve hosted, it’s going to be an ever-rotating game mode roster where players can have fun with friends, blow off steam, and experience something different,” he explained.
Selection of new operators
When developing new Operators, Karpazis and his team have to consider the meta as well as the details of the character. “Where are you from? What is your country of origin? What kinds of new gameplay mechanics can we bring? What kind of gameplay mechanics can change the meta or balance the roster? We never approach any operator with a theme or template; everyone is unique,” he said. “If you see Azami in Season 1, this is an operator that we’ve wanted to do for years that we can finally release, and it changes the core of the game – instead of destruction, this operator is now an architect who rebuilds a map.” can .”
What else are you looking forward to?
“Things like bringing a FOV slider to the console population – players have been asking for it and we’re really excited to offer it to them,” Karpazis explained. “I’m also excited about crossplay and cross-progression, making sure no matter where you choose to play Siege, you can still access it.”
New maps are coming this year for both the Competitive Map Pool and Team Deathmatch. “We’re trying to use different ingredients that we haven’t seen before to bring new environments to life,” Karpazis confirmed.
Building on years of development, listening to the community, and fine-tuning it accordingly, Karpazis feels the game is in a good place for now, while the updates will make it more accessible to new players. “We’re really happy with the meta that we’ve achieved,” he said. “Siege is a very different game from when it was first released. Our cast has grown to over 60 Operators… and that can be a little intimidating for new players. We want to give them the tools to learn the game and start enjoying it right away.”
In Season 1, Goyo’s canisters were updated and received positively from the community. “This is the kind of overhaul that players can expect all year long as we look at an operator’s utility and what they bring to the table. Are they still fun to play? Is there something new that combines well with others? We have fresh ideas for characters like Rook, Nokk, Zero, Thatcher and more,” Karpazis hinted.
Some of these updates have already been released as Year 7 rages on, so anytime is a good time to log in and check out the latest Rainbow Six Siege content.
More information about Rainbow Six Siege can be found here our breakdown of Demon Veil, including the new operator Azami, Changes and additions like Attacker Repick and Match Replay for console players, improved facial tech, and more.
https://www.ign.com/articles/rainbow-six-siege-creative-director-on-year-seven Rainbow Six Siege Creative Director on Persistent Arcade Mode, Cross-Play and more