Games

Raise and drive! Review

Overall – 60%

60%

Raise and drive! is a frivolous racer focusing more on spectacle than depth. While we appreciate the abrasive nature of a car, there are some questionable design choices that detract from the experience.


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The Gran Turismo series can boast the ultimate in driving simulation software, but Fábio Fontes says it’s great for the swashbuckling Buck Up and Drive! With wild drift, abrasion, and even a one-on-one combat mode, should players buckle up (and drive)?

Raise and drive! Review

One may have experience hitting the open road in titles like SEGA’s Outrun or AQUIRIS’ Horizon Chase Turbo, but the world of Buck Up and Drive! take everything up a ladder. It may still be a race against the clock with lots of twists and turns, but there are a few major wrinkles in place to ensure players run on time.

First, promotion plays a much larger role. No gearshifts or brakes in Buck Up and Drive!; instead, the default speed is low speed by default. However, those who want to get to the next checkpoint will need to step up. By holding the space button, one can enter a blue, yellow or red boost that will help the player to move faster.

It’s a pity that this happens as an awkward thing. While it is true that this enhanced state will allow players to increase traffic and stay ahead, each track simply isn’t designed with Outrun’s or Slideway.

This dilemma extends to the rest of Buck Up and Drive! also. While there is something to be said for a car that can crush rails or glide like crazy with a quarter-circle motion, there’s really no grace to the execution of these movements. . One also needs to worry about the police if one tries to squeeze in enough vehicles, but taking them down also proves awkward with the combat system in place. It’s easy to see what’s going on when attacking when performing a similar move in the F-Zero series, so it’s a shame that this game couldn’t reach such heights. It’s a spectacle, sure, but the result is like a bunch of disjointed ideas that don’t quite fit together.

This lack of cohesion extends to the rest of its main Endless Road setup as well. Players will still choose a course at set intervals, but some choices are problematic. With a reset of time at the end of each checkpoint, endurance racers will feel it less like a race against the clock but more like a race against each individual segment. There’s also the fact that there’s no obvious pyramid of rails like the Outrun series; instead, individual segments can pop up multiple times at any intersection point.

There is also Buck Up and Drive’s Shifty Gear mode!. One must take down their opponent without knocking themselves out, complete with a timer and health bar. However, the constantly moving camera makes this more of a battle of frustration than a battle to the death; it simply should not be released in this state.

To make matters worse, there are some minors and amateurs that downright detract from the presentation. Humorous billboards have their place, but messages like “f- you Baltimore” and “hurry a hole” seem crude. It’s also unclear why certain billboards have QR codes to scan, especially at the speeds we’re going, but they’re certainly not a welcome addition.

Raise and drive! is a frivolous racer focusing more on spectacle than depth. While we appreciate the abrasive nature of a car, there are some questionable design choices that detract from the experience.

This review is about Buck Up and Drive! was done on PC. The game was purchased digitally.

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https://www.gamersheroes.com/honest-game-reviews/buck-up-and-drive-review/ Raise and drive! Review

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