We love good documentaries here at Nintendo Life and the upcoming movie from CREATORVC, Ego shooter, looks like it will fill a big gap in our lives. Filmed for a Q4 2022 release, this 3+ hour documentary explores the rise of the genre. Ahead of its release later this year, CREATORVC shared a six-minute snippet with IGN showing how id Software first decided to make its first FPS and one of the most groundbreaking and influential games of all time. Wolfenstein 3D.
Anyone who knows anything about Wolfenstein 3D knows that it’s gory and brutal on its native DOS, which wasn’t exactly a perfect fit for Nintendo at the time. However, since the game was such a hit, the Japanese company contacted Imagineer id Software to create a Super Nintendo port of the game. And Nintendo wasn’t happy with the shooter’s violent content.
In the clip, legendary programmer Becky “Burger” Heineman recalls the difficulties of getting the game onto consoles due to Nintendo’s infamous censorship rules. Keep in mind that this was around the same time that games like Mortal Kombat needed every trace of blood splatter removed or altered. So a game where you shoot Nazis always needed some tweaking.
Heineman knew that id Software had to remove some of the Nazi symbols and images from the game in order to release it in Germany. However, there was a more unusual request from Nintendo that caught the programmer’s eye. In the original release, there are German shepherds as enemies, and Nintendo wasn’t happy with the idea of these pixelated animals being shot at:
… the most notable part was that in the original version of Wolfenstein 3D we had German shepherds coming ahead and biting you. The Nintendo censors were all like, “Don’t shoot dogs!” so we had to turn them into rats.
Nintendo used to be known for being pretty strict with their games and removing all sorts of religious imagery, but this is one of the most unusual requests we’ve seen! Mutated rats are perhaps a little scarier than ravenous dogs, mind you.
That wasn’t the end of Nintendo’s shabby requests, mind you. When it came to finishing work on the game, Nintendo got in touch once again on some animal-related topics, and this time it was all the rats’ fault!
Then when we were about to finish this game and ship it to Nintendo, Nintendo came in and said, ‘Oh, if the rat bites you, they bleed’ and we were like, ‘What do you mean? bleeding’?”
“Look in their mouths, it’s red!”
We said, “That’s her tongue.”
Because the rats’ tongues reminded Nintendo of blood, the developers had to remove them from the game. Heineman says that “fair censorship has made our lives miserable” with the number of revisions they kept proposing, but eventually it all worked out and Wolfenstein 3D finally made it to the SNES, to mixed reviews.
This is only a small portion of the full film, which as mentioned above is scheduled for release in Q4 2022, but the full clip (linked below) offers some interesting insights into the making of Wolfenstein 3D, with clips from John Romero, Unter others John Carmack and Randy Pitchford. The full documentary will also feature interviews with other FPS industry legends such as Warren Spector (system shock, deus ex), Karl Hilton (who worked on GoldenEye, Perfect Dark and the TimeSplitters series) and more.
CREATORVC recently reopened its campaign on Indiegogo for fans who missed it last year to support them. More information about the documentary and the supporter benefits can be found here.
Let us know what you think of this upcoming documentary in the comments!
https://www.nintendolife.com/news/2022/05/random-heres-why-wolfenstein-3d-on-snes-replaced-dogs-with-rats Random: Here’s why Wolfenstein 3D replaced dogs with rats on SNES