Nintendo’s latest Ask the Developer entry focuses on the upcoming Kirby and the Forgotten Land, with unique insights into the game’s development from HAL Laboratory.
Although there is currently no official English translation of the feature, Twitter users @gosokkyu took some interesting tidbits to give us a glimpse of how certain game mechanics were implemented in the transition to 3D.
One aspect that proves particularly intriguing is how HAL has added fairly forgiving hit detection to the game by taking advantage of the camera’s position. If Kirby appears to have successfully made contact with an enemy based on the camera’s location, the game effectively records that as a successful hit.
To get a better idea of how this works, check out the video in the embedded tweet below. You can see that even though the enemy is more to the side of Kirby, the attack makes successful contact due to the camera’s position.
It’s a pretty cool look at how HAL took the Kirby franchise into the third dimension. It’s also proven to be a fairly successful transition, with the game earning a hefty 9/10 in our test.
Kirby and the Lost Land’s release is just around the corner – let us know in the comments if you plan to buy it and what you think of HAL’s hit detection method!
https://www.nintendolife.com/news/2022/03/random-hit-detection-is-pleasantly-forgiving-in-kirby-and-the-forgotten-land Random: Hit detection is pleasantly forgiving in Kirby and the Forgotten Land