the resident Evil and silent Hill Both franchises have become legendary in the gaming world since their debut in the mid/late 90’s. While one is undoubtedly thriving more than the other at the moment (if you don’t know which one then we can’t help you), both are huge influencers on the horror genre and gaming as a whole.
In quite a nice surprise, Resident Evil creator Shinji Mikami and Silent Hill creator Keiichiro Toyama have teamed up to hark back to the “good ol’ days” when 3D games were just starting to take off and the survival horror genre was born. Both seem pretty open about their respective experiences in the gaming industry, and it’s clear that Mikami’s involvement in the Resident Evil franchise inspired Toyama’s work on Silent Hill.
You can watch the full video below, but we’ve rounded up some of our favorite quotes for your enjoyment.
Discussing Silent Hill, Toyama and Mikami joked about “copying” small details from Resident Evil:
Toyama: Obviously there was no point in just imitating Resident Evil with Silent Hill; It wouldn’t make sense to make a copy. It was a challenge to create all the backgrounds using polygons, but when asked about small details we just told them to copy Resident Evil.
Mikami: *laughs* It’s a famous technique when the director is busy. If you’re just too busy… I’ve done this myself in the past. “Sure, just do the same thing,” then I would focus on the big picture again.
Mikami then went on to talk about his frustration with previous zombie movies and how it affected his thought process with Resident Evil:
Mikami: I also watched zombie movies as a college student before joining Capcom. It actually confirmed that zombies weren’t the scariest thing out there. Zombies back then were stupid, they were slow too. When I first saw Dawn of the Dead I thought how I would survive, I would get angry at characters dying because of their stupid choices. I figured you could make your own decisions in a game. You would also see that on Friday the 13th. These characters will always run away together if one of them trips and injures their ankle. I always think how I would leave that person there and go.
Toyama and Mikami then recalled the freedom of game creation in the ’90s and subsequent studio reunions:
Toyama: It’s hard to convey what the old days were like, when I started directing, I would do anything. I started at a level where we were told to copy Resident Evil in case we didn’t know something, I looked at other games to see how they worked, our organizational structure was close to zero. We were all about the same age, in our twenties. There was no concept of schedule or budget. We could do whatever we wanted; If it worked, great, and if it didn’t, it was ok too. Of course, that brings its own problems, but I feel fortunate to have been able to experience those times.
Mikami: We had more freedom working on games back then than we do now. However, the environment was hell. Put simply, it was like we were all young and reckless. Being reckless when we’re young creates the stories that will make our drinks taste better when we’re adults. It’s just so much fun to have a drink with the people from back then. Like a class reunion, then some!
Toyama: It’s more than a reunion.
There you have it! We highly recommend watching the full video if you can; It’s a fascinating look inside the minds of two of the most influential figures in the industry. Let us know what you think of their conversation in the comments.
https://www.nintendolife.com/news/2022/03/random-resident-evil-and-silent-hill-creators-sit-down-for-a-chat Random: The creators of Resident Evil and Silent Hill sit down for a chat