Whats up Kotaku,
I’ve by no means actually been one for introductions, so contemplate this an announcement of function greater than the rest.
My title is Renata Price and I write about video video games. And I speak about them. And I produce movies and streams of different folks enjoying them. I do quite a lot of shit with video video games is what I’m saying. However I by no means actually anticipated to be doing this.
A couple of months in the past I resigned myself to one thing troublesome, that I might by no means actually have a spot within the video games press itself. As a substitute, I might sit in my little nook and write my little phrases for the individuals who needed to learn them. I might do my finest to make folks really feel issues about video games, whereas working my day job in one other discipline. In actual fact, I used to be placing collectively a listing of MFA applications to use to. As if academia and dealing artistry could be any higher. I did this as a result of I couldn’t envision a model of this job that permit me do the issues I need to do.
And what’s it that I wish to do? Properly, that’s easy. I wish to think about a greater world after which do it, one that’s utopian and hungry and missing in restraint. A spot the place good criticism and good storytelling and good group give folks the instruments and language to materially enhance their very own lives. All of this embodied by a web site that, alongside the best way to good writing about machines that go beep boop, makes folks higher folks. And I believe Kotaku will be that web site. And so, for so long as I’m right here, I’ll do no matter I can to be sure that now we have sharp and exquisite enamel.
Some days that may require in-depth explanations of mechanical trivialities and systemic evaluation, different days it’ll contain simply telling you a superb story, and I hope that almost all days I’ll get to do each. All of this in service of translating into language what video games do finest, make us really feel shit.
And I’m simply as focused on how they go about making us really feel. To this finish, I hope to interview as many individuals as I can. We’ve seen firsthand what the parable of the auteur can do to video games and the studios that make them. The abuses and poor administration of once-lauded builders are, whereas not our fault, facilitated by the narratives we create about who makes video games and the way they do it. It’s a lot simpler to push again in opposition to the shitty habits of somebody whose title isn’t plastered all through each single article about any recreation they’ve occurred to the touch. And likewise, interviews with individuals who aren’t PR skilled are simply extra enjoyable.
I consider on this imaginative and prescient as a result of I lived it. I may’ve grown as much as be a lonely shithead who took her isolation out on anybody with a coronary heart greater than hers and a want for one thing higher. As a substitute, a small group of sensible weirdos who cherished video video games requested me to develop up, after which gave me the instruments to do it. After I was a determined and annoying child, they taught me how you can truly be humorous and join with different folks, as a substitute of simply making an ass of myself. After I was afraid of a world that appeared violent and absurd, they taught me how you can perceive it as a system that individuals constructed and that individuals can change. After they wrote about video video games, they did so superbly, and so I couldn’t assist however wish to write, myself. And so, right here I’m a decade later at Kotaku.
Let’s get to work.
https://kotaku.com/hi-i-m-new-here-nice-to-meet-you-kotaku-1847495495 | Renata Worth Is Kotaku’s New Workers Author