EA has reportedly acknowledged that Battlefield 2042 “failed to meet player expectations” during an internal meeting, and blamed the game’s failure on factors such as the launch of Halo Infinite and the ongoing COVID pandemic.
According to a Xfire’s report, EA held an internal company-wide meeting to discuss Battlefield 2042., where executives spent more than 20 minutes checking to see if there was anything wrong with the game’s launch. Studios director Laura Miele has emphasized that it’s important to acknowledge when the company has flaws, including Battlefield 2042.
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One of the factors Miele seems to have mentioned as the cause of Battlefield 2042’s problems is the Frostbite Engine, which has undergone a major update. This update is said to have consumed 18 months of development time. “All the technology is new, it’s basically a new tool,” the report quoted her as saying. “They went back. The version of Frostbite they used was so old they had to go back and update. So it’s basically bringing the game to a new engine.”
Miele also apparently spoke about the work-from-home environment as COVID-19 has impacted the mid-development cycle. She reports that “Add all this innovation, all this ambition to the new project, and then you add a global pandemic halfway through the project, where the game teams have to work. At home, we ended up with more new variables developing than we’d ever experienced before.”
After last summer’s Battlefield beta, players provided feedback on bugs and other areas of the game. While initial impressions were positive, subsequent fake reviews prior to launch showed the game to have more bugs than expected.
However, it was reported that Miele stated surprise debut Halo Infinite’s multiplayer is a turning point, coming four days earlier than Battlefield 2042’s November 19 release, compared to Halo Infinite, Battlefield 2042 isn’t as “slick”, so EA believes people play has a more favorable view of the former.
The Xfire report also says that Miele explained that player expectations have changed and that it was not the right choice to retain the company’s previous standards. Miele clearly admitted that EA didn’t go wide enough with different segments of players and didn’t go deep enough with the game. The lack of features like a scoreboard and VOIP system doesn’t help either.
At the end of the call, it was reported that Battlefield’s development teams would be restructured and more streamlined.
The news surrounding Battlefield 2042 is not very good. EA has expressed that the game did not meet their expectationsand it too scoreboard system and season one content has been delayed. Also the player signed a petition to get a refund.
George Yang is a freelance writer for IGN. You can follow him on Twitter @yinyangfooey
https://www.ign.com/articles/battlefield-2042-ea-admits-failure Report: EA admits Battlefield 2042 didn’t meet player expectations, blames Halo Infinite and COVID