Resident Evil 4 Remake – All the differences from the original

RESIDENT Evil 4 is making a comeback with a complete remake from the ground up, releasing 18 years after the original.

In that time, generations of consoles have come and gone, and things we now take for granted just didn’t exist when the original was released.

Resident Evil 4 is almost unrecognizable in the remake.

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Resident Evil 4 is almost unrecognizable in the remake.Photo credit: Capcom

We got our hands on a demo of the upcoming Resident Evil 4 remake and were able to play all the way to the village siege.

A lot has changed in 18 years, from the division of territory and item placement to the controls and pacing of the game.

Here are the ten biggest changes we found in Resident Evil 4 Remake:

There is a new intro cutscene

From the start, Leon’s opening monologue has changed to talk about his military training alongside the case of Raccoon City and Umbrella.

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We get a glimpse of him practicing his knife skills against a trusted partner.

Leon can now crouch

For all his military training, poor Leon never learned to crouch. Now an early fallen tree is showing off his new crouching skills in all their glory.

While crouching, you can move silently, meaning you can get close to enemies without being detected.

Introduction of stealth kills

Similar to the mechanics in modern Resident Evil games, Leon can now sneak up on enemies and kill them quickly and silently.

It might not make much of a difference overall given how many enemies there are on the field, but it might help you with looting supplies.

Your knife may break now

In the original, Leon’s knife was indestructible and always gave you a backup when you ran out of ammo.

However, now the knife can break, and you need to collect materials to craft a new one.

Not only can the knife be used for stealth takedowns, but there’s a new parrying mechanic that uses your blade.

This can really help against enemies with one hit kill moves, although it reduces some of its durability.

Craft new weapons

Knives aren’t the only thing you need to craft, as an entirely new crafting mechanic has been introduced.

Fans of the series will recognize things like gluing scrap metal and gunpowder together to get more ammo.

Conversely, many of the ammo drops have now been changed to material drops, giving you more choice between shooting and melee.

The first encounter is new

The first house you enter is much larger than the original, although your encounter with a ganado is similar, except Leon now speaks Spanish.

After defeating him you can enter new rooms in the house with additional enemies to defeat and build more worlds.

The dog is dead

At the beginning of the original, you encounter a dog in a bear trap. If you free him, he can help you in a later boss fight.

In the remake, the dog is already dead when you arrive, which messes up the story later.

Light the cow

A cow stands in an open stable in the village area, and in the remake the developers decided to add an oil lamp hanging from the roof.

As you may have already figured out, now you can set the cow on fire, which will be useful in the fight against Ganados.

The tower can collapse

The tower acts as a safe room in the original Village Siege, but it’s far from safe in the remake.

As soon as you climb the ladder to look around, the ground beneath you may fall off thanks to the grumpy man wielding a chainsaw.

Brand new jump scares

While much of the village is identical to the original, enough things have changed that even veteran players get caught.

There are new windows, ladders, objects and paths to descend. With a little help you can even climb into the locked shed.

This suggests that all areas of the game have been expanded so that everyone will find something to confuse them.

Written by Dave Aubrey and Georgina Young on behalf of GOOD LUCK AND HAVE FUN.

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https://www.thesun.ie/tech/9602534/resident-evil-4-remake-changes-from-original/ Resident Evil 4 Remake – All the differences from the original

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