Review of Fire Emblem Warriors, Three Hopes: Death by a Thousand Cuts

Many video games sell a power fantasy in which a hero joins an army and wins. The genre known as Musou stretches this concept to a breaking point by pitting a single protagonist against hundreds, if not thousands, of enemies at once.

intent has dipped its toe into Musou a number of times, combining franchises like Zelda with the idea of ​​one-on-one thousand battles. Three Hopes marks Musou’s second outing to the thoughtful, tactical world of Fire Emblem, better known for its strong character work and deep storyline.

It’s a curious crossover that feels at odds with the careful relationship building at the heart of Fire Emblem. One minute you’re intently toying with a close friend, the next you’re going into a full-blown battle – hacking, slashing, and swerving across a pile of soldier food.

Musou is always a one-way skirmish, with individual enemies meaningless as you progress through their ranks. Your sword encounters little resistance, tossing swarms into the air or slicing them aside like a scythe through wheat. Maintaining the combination is equally challenging because swordplay is really about grinding buttons. Even the attacks seem to barely connect with their target, which is the abstraction of this one-on-many melee.

The exception is for fortress commanders of varying strength who force you to use special abilities, weapon skills, and the support of allies. For the most part, though, managing simultaneous battles is the only battle area where your brain will be tested.

If you’re a disciple of the Fire Emblem universe, you can be forgiven for feeling briefly altered by character-led segments between battles where you fascinate, sympathize, and even captivate. seduce his companions.

With three factions played across the entire story, you can expect a lot of entertainment but despite the multitude of plots, betrayals and alliances, it often proves to be shallow compared to the Fire woes. Regular Emblem.

This would be more acceptable if the regular battle wasn’t so repetitive. Musou has always been, and Three Hopes won’t change any skeptic’s mind. It’s my equivalent of mental gum – it definitely loses its flavor the longer you chew it.

https://www.independent.ie/entertainment/games/fire-emblem-warriors-three-hopes-review-death-by-a-thousand-cuts-41831771.html Review of Fire Emblem Warriors, Three Hopes: Death by a Thousand Cuts

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