Saints Row got me MORE excited for GTA 6

It’s been almost ten years since GTA 5 was released and it’s still one of the best-selling games, week in and week out. That’s because nobody does it like Rockstar does.

I hoped starting Saints Row would tide me over to the next Rockstar game. Finally, it’s another open-world crime game in which you steal cars, fire guns, and roam a virtual recreation of an American state.


Photo credit: Deep Silver

But Saints Row is not GTA. To be fair to the developers, they don’t have nearly as many resources as Rockstar does. It’s an unfair comparison, but it’s the one that regular gamers will come to the game with given the genre.

Because the developer worked with fewer resources, the licensed soundtrack is a bit of a dud, the animations aren’t nearly as complicated, and the world doesn’t feel like a simulated place. It doesn’t even rain in Santa Ileso.

When you start GTA V, a legendary soundtrack full of bangers, lifelike animations and a world full of NPCs that go about their daily business and don’t feel like mindless drones awaits you. And don’t even get me started on the weather.

From the scorching LA sun to sudden, terrible storms, the world of GTA V feels alive.

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With its Western Red Dead Redemption 2, Rockstar has even taken this to the next level. Sure we’re losing the soundtrack – horses don’t have car stereos – but the world is even more decadent.

Watching a storm in Red Dead Redemption 2 and seeing it roll over the hills in the distance before making its way towards you is awe-inspiring. And even without licensed music, the original score swells and gives weight to everything you do.

In addition, the world is full of random encounters. People bitten by snakes ask for your help on the side of the road, bandits ambush you and cannibals roam the forests. The world surprises you all the time.

None of that exists in Saints Row. Instead, missions and activities are spooned out to you as if they were a prescription from the local pharmacy.

But there is one aspect of Saints Row that got me really excited about GTA 6: the lighting.

Rockstar games have always had beautiful lighting, from the orange skies of a Los Santos sunset to lantern light bleeding through the fabric of a tent in Red Dead Redemption 2.

But lighting technology has come a long way since the launch of the PS5 and Xbox Series X, and you can see a glimpse of its promise in Saints Row’s neon lights.

Imagine what GTA 6 will look like with these advances. After all, GTA 5 still looks better than many modern games, and it came out ten years ago.

Picture it: one of Rockstar’s urban open worlds with real-time ray-traced reflections and shadows. It’s enough to make you salivate.

Rumor has it that in GTA 6 we will return to Vice City and its surroundings.

Based on Miami, that means towering skyscrapers made of reflective glass, sandy beaches and next-gen water, swaying palm trees and buildings adorned with neon lights. It will look unreal.

There’s no word on the GTA 6 release date, but I’ll vibrate like the particles in the Large Hadron Collider until we know.

After all, it will be our first real look at the future of video games.

Written by Kirk McKeand on behalf of GOOD LUCK AND HAVE FUN.

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