Sentinel Update is out today for No Man’s Sky


Sentinel Update is now available for No Man’s Sky players and it features new enemies, a complete overhaul of the weapon system, new lore and story, brand new Sentinel enemies and combat behavior, the ability to reprogram and use drones Drive your own friendly AI, etc

The update comes with three different types of Sentinel Drones: Heavy Combat Drones, Repair Drones, and Summoner Drones. Sentinel drone navigation has been reworked, they now implement static combat shields and a new high level Sentinel has been added, the Hardframe Battle Mech.

You can also expect AMD FidelityFX Super Resolution 1.0 support PCs with the update, VR picture quality has been improved for PS4 Pro, and for PC players with compatible RTX cards, Nvidia DLAA support has been enabled . And, for PC players with compatible RTX cards, Nvidia DLSS support has been upgraded to version 2.3.

Several physical optimizations, load time optimizations, and many memory optimizations were introduced with the patch.

It also adds new technology to Space Anomaly, Minotaur AI Autopilot. With the AI ​​active and the player walking, the Minotaur will attempt to track the player and assist them in combat.

A new weapon has been added – the Neutron Cannon – which is a charged energy weapon that does not use projectiles. A new type of secondary grenade launcher has been added – Paralyzed Mortar, and a new secondary Multi-Tool utility has been added, Concealment Device.

When it comes to weapons and combat, the guards have now deployed their forces in larger numbers, to create more dramatic gunfights. Plasma grenades now only deal 10% full damage to the player who fired them, reducing the risk of fatal crashes, Pulse Spitter base damage has been increased. Heavy weapons (such as the Blaze Javelin or Scatter Blaster) now use a stronger recoil animation, and the weapon’s projectile now applies impulses to the Sentinel drones, knocking them backwards.

Some quality of life updates are also included in the patch. For example, traveling between destinations within the same system has been made significantly faster, the limit on owned Multi-Tools has been increased from three to six, consumable food items are now described in what kind of effects their pop-ups have and more.

Improvements have been made to VFX, some base building issues have been resolved, max number of companions has been increased from six to 18, a new building type, Sentinel Pillar, now can be found on planets in the universe and Exobiology Expedition will begin soon.

This is just a taste of what to expect with the update, so you’ll want see all patch notes on the official website. Sentinel Update is out today for No Man’s Sky

Fry Electronics Team

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