Skull and bones lost VP Antoine Henry, who had been with Ubisoft for 15 years. Henry was also the lead game designer on the Ubisoft Singapore project from 2014 to 2017 before becoming its vice president.
Henry also co-manage the development on Assassin’s Creed Valhalla and its Siege of Paris expansion and worked as a senior game designer on a 2014 canceled project for PSN/XBLA/Steam/iOS/Android as well as the title Original Watch Dogs.
Announced at E3 2017, Skull and Bones has been in development since 2013 and began as a fork of Assassin’s Creed: Black Flag. Instead of being released as a post-launch update, the project became its own title and was developed at Ubisoft Singapore.
Originally announced as a cooperative multiplayer title with PvP and competitive environmental elements, the game is scheduled to be released in 2018 before delayed in 2019. In May of that year, the game was again delayed to Ubisoft’s 2020/2021 fiscal year.
Since its announcement, the game went through a reboot and is currently slated to be released sometime after April 2022 as a live serve game.
Report from July 2021 says the game is currently in alpha and many delays can be attributed to mismanagement, staff and management changes, corporate feedback, annual reboots, and practically never has a “clear creative vision behind it.” The Kotaku report also states that the project has exceeded its original budget and has cost Ubisoft around $120 million. It is said that employees from other Ubisoft studios have begun to participate in the development of the game.
Hopefully, after all its problems, development is now going smoothly and we’ll finally get to work on it sometime this year – unless it’s delayed. one more time. Let’s pass our finger that it won’t.
https://www.vg247.com/skull-and-bones-associate-director-departs-ubisoft-after-15-years-with-the-company Skull and Bones director leaves Ubisoft after 15 years with the company