Sony’s acquisition train rolls on as Jade Raymond’s studio joins the PlayStation family

Sony and PlayStation has announced its latest acquisition in the form of Haven Studios: a new development studio led by Jade Raymond – perhaps best known as the co-creator of Assassin’s Creed.

In an interview on, Hermen Hulst, head of PlayStation Studios, notes that “we’re so excited about what Haven has created that we just wanted to deepen that relationship.” Apparently PlayStation was impressed with “what [Haven has created]” for the publisher and “how it comes together”.

According to Hulst, Haven is ahead of schedule – a rarity in this industry – and the team’s progress has led Sony to “invest deeply and get this right”.

Raymond, who previously held high-profile roles at Google Stadia, EA and Ubisoft, founded the new Montreal-based studio back in 2021. Even then, it was confirmed that Haven was working on PlayStation and developing a PS5 online service exclusive game.

“Today, the Haven team begins a new phase in our journey as part of the PlayStation Studios family,” Raymond said in a statement on PlayStation Blog. Despite her successful career so far, Raymond notes that her time at Sony has been “a career highlight”.

“As they [Sony Interactive Entertainment] First party studio, we have the opportunity to work with some of the most renowned development teams in the world, including studios like Guerrilla, Naughty Dog, Media Molecule and Insomniac Games, creators of games that have inspired us as gamers and developers for years. We’re excited to learn from these world-class studios and the exceptional core creative, technology and marketing teams whose expertise will enable us to bring even better games to gamers.

Alongside PlayStation’s other notable first-party talent, what is Haven working on? Well, it’s no secret that Raymond and her team are developing a “persistent, scalable online game” for PS5 and PC with a particular focus on “expanding the technical possibilities of the… [PS5] Console next,” per Raymond.

But given that collaboration note, it also stands to reason that Raymond will be working with other studios to bolster PlayStation’s weakest arm at the time of writing: service gaming.

During an earnings call in February, Sony confirmed plans to launch “at least 10 live service games by March 2026” — we expect Raymond’s studio to play a big part in that, alongside Bungie (which Sony also acquired earlier this year). will achieve this goal ).

There was no word on what this acquisition will cost Sony, nor when Haven’s first game is expected to launch. I would bet dollars against donuts before March 2026 though. Sony’s acquisition train rolls on as Jade Raymond’s studio joins the PlayStation family

Fry Electronics Team

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