Splitgate PlayStation Player Base Grows After Halo Infinite Launch


For those who might worry about the longevity of the sci-fi shooter Splitgate After Halo Infinite released late last year, don’t worry! In an interview with The Loadout, 1047 Games co-founder, Ian Proulx, has revealed that player numbers for the PlayStation game have actually increased since Halo launched.

The interview, which covers a variety of topics such as the game’s epic success in 2021, the future of the game looking ahead to this new year, among other things paints a positive picture of 1047 Games and games their play. Indeed, Ian advocated an overly positive view of the success of Halo Infinite, believing that both games could co-exist in the future.

“I’m really excited [Halo Infinite] is out,” he said. “I honestly think that, in the long run, Halo Infinite and Splitgate will help each other. I think there’s too much noise and too many royal battles right now, and [these two games] is bringing people to the arena shooter genre. ”

“You know, a lot of kids have never played Halo, right? There are a lot of kids who have never played Quake or Unreal Tournament. They have never played this kind of game. And getting them exposed to what I think is just a good thing for the genre in general. “

It should be noted that an increase in numbers on the PlayStation platform does not mean an increase in players overall, and with the PlayStation platform being the only platform with a noticeable increase in players, we are left with assumptions about the effect that Halo Infinite had on the game’s Xbox and PC.

That being said, this is the kind of positivity you love to see and it’s great to see how a smaller developer like 1047 Games can do so well even if the big industry shakers drop their titles. them around it. With Xbox Series X/S already planned, additional staffing and a slew of new content planned for 2022, it doesn’t look like Splitgate is going anywhere anytime soon.

Last year, Dorani sat down and played Splitgate when it first started turning, wrote “It’s not perfect but it eased my competitive Halo withdrawal symptoms and it feels great to be back in a solid arena shooter.” Back in September Ian Proulx says the game is only 25% complete, with more updates along the way. Splitgate PlayStation Player Base Grows After Halo Infinite Launch

Fry Electronics Team

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