The Star Wars: Fallen Order sequel, Star Wars: Jedi Survivor, was announced a while ago, but developer Respawn Entertainment has been largely silent on what to expect. That all changed earlier this month when a new gameplay trailer drew back the veil on several new gameplay features, not to mention an upcoming March release date. We caught up with Game Director Stig Asmussen to find out more details about the anticipated title.
One of the most notable additions is the introduction of several new combat stances for Cal Kestis when he goes into battle. “We have five fully realized stances in the game,” shares Asmussen. “Much depends on the enemy you encounter. It’s beneficial to use certain types of stances against certain types of enemies, and it’s up to the player to figure that out. The player has to smash the enemies and figure out what is the best weapon of choice.”
The new stances include a dedicated dual blade option that shows Kestis twisting and turning his two separate blades at high speed. In a separate new stance, the Jedi simultaneously wields a blaster and lightsaber, giving his movements a new ranged dynamic. “It really speaks to where we find Cal in this part of the story,” says Asmussen. “It’s been five years since the first game and the dark ages are still in full swing. He is an unconventional Jedi and has to do unconventional things. So something that would be frowned upon during the heyday of the Jedi Order? Cal states that he will do whatever it takes.”
Players also get a new heavy stance that utilizes the Crossguard-style lightsaber known from Kylo Ren. “It’s a more confident approach,” says Asmussen. “It’s important; it’s beefy. But you have to be very careful how you use it because the timing windows are longer with the blade.”
Along with returning well-received characters like BD-1 and Cere Junda, Respawn introduces new faces, including a mercenary named Bode Akuna. “He and Cal have a special bond,” says Asmussen. “It’s almost like they’re brothers. And they’re not exactly the same, but they really complement each other.” Beyond story considerations, Bode has a role as a sidekick AI character who helps in both combat and traversal.
Jedi Survivor includes several new traversal mechanics that allow for much greater flexibility in exploration. These include the use of an Ascension Cable to climb and traverse distant points, and Kestis’ ability to tame and ride mounts. “It’s a much broader Metroidvania approach,” says Asmussen. “Cal can fill big gaps by chaining multiple types of abilities together. But it’s also about how we approach these mounts and how they are used to negotiate and rule the world.”
It is clear that we are only scratching the surface. There is a new band of enemies for Cal to fight. We also know that Cal is visiting a new planet in the Star Wars fiction, which Asmussen says will be a key proving ground and place of exploration, alongside visits to numerous other worlds. The action and graphics (with some particularly impressive ray tracing) look phenomenal. All signs point to a sequel that’s more than ready to step up from the role of Padawan to that of a true Jedi Knight.
Star Wars: Jedi Survivor will be released on March 17th for PS5, Xbox Series X/S and PC.
Download at: https://www.gameinformer.com/preview/2022/12/20/new-details-set-the-stage