starfield, although it was launched at the end of this year, is still very much shrouded in mystery. While we know a few things about the game, we still don’t have gameplay and a solid look at what the title will actually look like when it releases on Xbox Series X/S and PC later this year.
Lucky, then, that Bethesda is starting to leave a trail of crumbs for us that is – hopefully – heading towards some kind of big reveal. The latest Starfield news we’ve received comes from the Bethesda website in a new blog that introduces us to lead Starfield designer Emil Pagliarulo.
The blog reveals that Pagliarulo is a veteran of Bethesda Game Studios, with over 19 years of experience at the studio. Projects bearing his name range from The Elder Scrolls 3: Morrowind to Fallout 76 and – elsewhere – Thief Gold.
“Literally the day I arrived at Bethesda, I was put into the Bloodmoon expansion for Morrowind,” he explains on the blog (which will be music to the ears of people hoping for that classic Bethesda flavor in Starfield ).
Recent Bethesda games have also inspired him. “Now that I think about it, Fallout 3 really stands out,” he explains when asked what his favorite Bethesda project has been so far. “We had just acquired this classic intellectual property and it was my first time being a lead and we really had to create everything from scratch. So there’s a lot of stuff that’s become staples of the franchise that I’ve had to help create all the stuff. VATS, the lockpicking minigame, the dialogue system, some of the new creatures and weapons. Meeting Liam Neeson to record his lines – how can you beat that? And you know, Fallout 3 really wasn’t a big game. Not by Bethesda standards. But it was close… and it was really well received. So there was this feeling that not only had we not screwed up, but we had actually created something special. That was an exciting time.”
Elsewhere in the blog post, Pagliarulo notes that both cyberpunk and the PlayStation Spider-Man games left him shaking his head in disbelief thanks to the titles’ technical advances. “I really love playing games that just make me shake my head like, ‘Wow. I know how they did it and it’s a crazy achievement.’ The latest Spider-Man games have been like that for me. Or cyberpunk. Man, creating a huge, open environment like Night City? This is not an easy task. Seriously impressive.”
While we may not have solid gameplay to dig into yet, it’s good to know that Starfield is in the hands of someone who has classic-era and 360/PS3-era Bethesda in their blood.
If you’re curious to learn more about the game, you can check out everything you need to know about Starfield ahead of the game’s launch later this year at the link or in the video embedded above. We hope to learn more about the game soon.
https://www.vg247.com/starfield-bethesda-game-studios-emil-pagliarulo-elder-scrolls-fallout Starfield’s lead designer and writer is an Elder Scrolls and Fallout veteran