Siberia: The World Before is the fourth entry in the two-decade long Syberian adventure game series. It sprang from the mind of the late Benoit Sokal, and in Syberia: The World Before, the Microids studio is keeping the narrative-adventure game fire burning. With a gripping world, engaging puzzles, and an engaging story, I’m really curious to see how the rest of the story plays out and see how the relationships of these characters intertwine like this. after playing the opening three chapters.
Syberia’s prologue puts you in the shoes of Dana Roze, a young woman trying to build a career as a pianist returning to her hometown of Vagina – a town facing the tensions that led to the War second world war. Unfortunately, out of the two hours I’ve gotten to experience so far, I’ve only played Dana for a short while, and while I don’t understand too much of her story, it helped set did some special world building for someone like me who is new to the series.
Syberia: World before screenshot
I found the puzzles to be fairly straightforward from the start, with quests including finding a simple object to continue the story like a pen or a key. But then there were other things that were a bit more complicated than I expected, which was a nice surprise. At other times, however, I find myself stuck not knowing that there’s another puzzle piece available to me, or that it’s easier to solve with a mouse and keyboard than a controller, the way I play most. .
Benoit Sokal has created a scene similar to what we know of the real world, but more advanced industry where you will see autonomous robots performing human actions like driving and playing. music. There is an organization going on in this world called the Brown Shadow, which from what I know is comparable to the Nazi party of Germany from the Second World War. I wouldn’t say they’re a threat to characters in general so far, but they’re definitely villains and seem to be a focal point of Syberia’s story.
Screen – Syberia: The World Before
Throughout the first three chapters, I played not only Dana Rose but also Kate Walker, the protagonist of the rest of the Syberia series. Her story begins as a prisoner in a salt mine, where she quickly learns of her mother’s death. Thanks to her friend Katyusha, they came across an abandoned train, found a painting of our other playable character, Dana, and coincidentally, they look alike. This puts Kate on a quest to find out the source of this painting, who painted it and who the mysterious girl really is. That’s an important part of the Syberian story that I’m very interested in. We already knew it was Dana and we played her, so seeing these two plot lines collide really made me nervous as to where the story was going.
As you explore the world, you’ll interact with a variety of objects and locations, including a train laden with expensive antiques, stalls, gadgets, a gizmos and even a piano industry.
Syberia: The World Before doesn’t seem to be attempting anything groundbreaking for the interactive storytelling genre, but if you’re a return fan of the series or someone looking for something to fill filled with a classic adventure game-sized hole in your heart, then Syberia is something to be excited about. I’m looking forward to seeing how the rest of Dana and Kate’s adventures unfold when the game is released on March 18.
https://www.ign.com/articles/syberia-the-world-before-the-final-preview-pc Syberia: The World Before – Final Preview