The latest update in EVE Online’s Road to Fanfest was released yesterday on the Singularity Test Server and brings changes not only to crafting, but also to how structures are handled during combat.
The update itself, dubbed Seige Green, brings changes to a few different aspects EVE Online. One of the most important is how structures behave in combat, specifically how they need to be defended.
CCP Games is dropping the shield damage cap completely for all Upwell structures, although armor and hull caps remain in place. The reasoning loud EVE Developer, hopefully to encourage “more interesting gameplay” in structure attacks and defenses. Additionally, the team hopes this change will force players to be more “strategic” when placing Upwell structures in New Eden and put more pressure on defenders to, well, defend.
This is coupled with the previous structure updates which in turn will hopefully make battles around them much more interesting and quicker for both sides involved. With the shield cap removed, players now only have to worry about building armor buff timers.
Also on the test server are changes to blueprints, specifically related to the massive amounts of material needed to craft battleships, capital ships, and more. The blueprints dictate that these ships will have a shorter production time as well as lower costs, which will hopefully make it easier and more viable to centrally produce those large hulls EVEs Player Navy.
You can download the full update on the EVE Online Website. In case you missed it, earlier this week the Icelandic developer announced that NFTs would not be coming to the live version EVE servers, at least for the foreseeable future.
https://www.mmorpg.com/news/eve-onlines-latest-update-retools-combat-for-structures-updates-blueprints-2000124805 The latest update to EVE Online overhauls structure combat and updates blueprints