The original Metroid Prime developer is unhappy with the remaster’s door designs

Metroid Prime Remastered got a surprise release at Nintendo Direct last night, but there’s already a whiff of controversy over… the doors.

The doors in the Metroid series have always been iconic, locked behind Samus’ various beam weapons, and Metroid Prime is no exception. It was the first time we were seeing them from the front, so getting the design right was important.

But in this revised version, the design has been changed. And Zoid Kirsch, one of the developers of the original game, isn’t happy about it.

Metroid Prime Remastered – Launch Trailer – Nintendo Switch

“They broke the doors in the remastered Metroid Prime! They have the wrong alpha level on the doorplates,” he said on Twitter. “I’m usually a bit picky as I’ve been working on the doors for literally months. That should be fixed.”

Picky indeed, but when you’ve put so much effort into something it’s frustrating to see changes being made. He’s since conveyed an overall more positive message from the remaster.

“Follow up – the re-master is amazingly well done,” he said. “The improvements to Samus and the boss models are great. I just noticed this particular change that differs from the original. It is still a wonderful reissue and should be played and enjoyed.”

I got into the game and the door designs have definitely changed, although they work the same as always.

A blue door in Metroid Prime Remastered

Close-up of the blue door in Metroid Prime Remastered

The most impressive things about the remaster are the visuals – Samus’ new model is great – and the variety of control options. Players can choose between classic controls, dual stick controls, motion controls, or a hybrid that brings the game into the modern era.

Close-up of Samus in Metroid Prime Remastered

Samus crouching from behind in Metroid Prime Remastered The original Metroid Prime developer is unhappy with the remaster’s door designs

Fry Electronics Team

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