This Destiny 2 enemy behaves differently depending on which console you’re playing on


So this is how they work?

Season of the Seraph features a plethora of enemies to battle in Destiny 2. However, a new “form” of enemies has appeared called Seraph Towers, where they automatically track your movement when in sight and fire after a period of time. Usually these can easily be avoided. However, one gamer discovered that the detection parameters are directly linked to the frame rate.

Here’s a tweet showing the proof:

That means for gamers with a last-gen console, the timer won’t run out nearly as fast as for those with a current-gen or PC. Of course, frame rate matters, as those at 30 FPS usually play slower, but it doesn’t take away from the fact that there’s a massive difference in overall speed.

This has reignited several conversations across the playerbase, as many believe Bungie should drop support for last-gen consoles. Furthermore, the engine used for Destiny 2 is the same engine that was used for Destiny 1, which is now over eight years old.

Either way, as we enter Year 6 of Destiny 2 and the upcoming Lightfall DLC, it’s time for Bungie to make some changes sooner rather than later, as it’s clear they can’t continue down the same path while they will continue to support Destiny 2. They stated that the Final Shape DLC that will be released next year would not be the end of Destiny 2, but simply an end to the Light and Darkness saga, with a new saga beginning in 2025.

Be sure to check out our latest Destiny 2 news, like upcoming Iron Banner changes or how a fan animation went too realistic to be true. This Destiny 2 enemy behaves differently depending on which console you’re playing on

Fry Electronics Team

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