Time spent playing games has “little to no impact” on well-being, according to a study

Time spent playing video games probably has no impact on a person’s well-being, according to a new study of gamers.

Research team from the University of Oxford studied 39,000 gamers in seven video games over a period of six weeks.

The Oxford Internet Institute study measured gamer well-being by asking gamers about their life satisfaction and the emotions they felt, such as happiness, frustration or anger.

The study found that there was “little to no evidence of a causal relationship between gameplay and well-being” but that “motivations do play a role” in a player’s well-being.

However, it was recognized that more work needs to be done on this topic to get a better picture of the impact of games.

The data for the study came from players of seven well-known games: Animal Crossing: New Horizons, Apex Legends, Eve Online, Forza Horizon 4, Gran Turismo Sport and The Crew 2.

The new study follows a 2020 study that suggested those who played video games more often reported slightly higher levels of well-being.

Professor Andrew Przybylski, Senior Research Fellow at the Oxford Internet Institute, said: “This exciting study brings together significant amounts of real game data collected by game companies and donated by gamers.

“Our work reliably measures how long people play these games over time, data that simply wasn’t accessible in the past.

“Our study finds little to no evidence of links between gameplay and wellbeing, but we know we need a lot more gamer data from a lot more platforms to develop the deeper understanding needed to inform policy and advice for parents.” and to formulate medical professionals.”

Some activists have previously raised questions about the potential impact of video games on the mental health and well-being of gamers, particularly young people.

Prof. Przybylski said more research is needed to better understand the true impact of video games.

“This work represents a significant advance for the field, but we need to cast a much broader net,” he said.

“If we really want to understand how games affect human health, we need to collect data from thousands of games played every day.

“In order to have meaningful answers to how games impact our society, all major console, desktop and mobile platforms need to enable their users to easily and ethically donate their game data for independent analysis.”

https://www.independent.ie/irish-news/time-spent-gaming-has-little-to-no-impact-on-wellbeing-study-finds-41871361.html Time spent playing games has “little to no impact” on well-being, according to a study

Fry Electronics Team

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