Total War: Warhammer 3 Multiplayer Review

Note: This review includes multiplayer of Total War: Warhammer 3. You can find ours Review the Total War: Warhammer 3 single player campaign here.

Total War: Warhammer 3 has given me more reasons to trigger multiplayer than any other game in the history of the series. It’s the biggest effort Creative Assembly has ever put in to make its campaign mode work for groups of up to eight friends, and while some network issues can still occur from time to time like the Skaven bug , the rest of it is quite interesting.

The biggest exciting innovations are simultaneous moves and the ability for anyone to choose any side in any battle. And when I say concurrent, I don’t mean everyone decides what they want to do and then it all settles at once. I mean, when you start a new turn, if your friend is moving their piece, you can actually see them move. It all happens in real time, and if you both want to get to the same city, whoever clicks faster or stands closer will get there first.

All of IGN’s total battle ratings have been

There are some things I like about this and some things I don’t like. For one, sometimes you’ll be held back while the engine decides what to tackle first. If my friend is auto-resolving a battle and I’m picking a technology, the two can’t happen at the same time. So I can click on technology and not see anything happen for a few seconds, which makes the UI feel frustratingly unresponsive. It can also be fun to race an opponent against a target, but the fact that it’s twitch-based means you may have to prioritize moving an army quickly at the expense of another troop getting hit. defeated by a third player, this doesn’t feel very Total War. But it’s definitely an improvement over having to wait for everyone’s turn to solve each problem one by one.

Freedom Enemy

However, when you get to the combat settlement step, that’s where the real fun begins. Even if the battle involved only one human player against the AI ​​side, up to eight people could theoretically participate. Everyone can make their own decision whether to join one faction or the other, or just to watch. They can also choose to control any reinforcement troops, if any. Once on the battle map, the leader of each army can assign any unit, lord, and hero to any player in their faction. So there can be some really epic four-on-four matches where everyone can do something about it, even if they don’t have stakes in any troops on the campaign map. Just be careful if you’re fighting a friend who’s better than you, because if they want to mess with you, they can really put your campaign to a halt by controlling your enemies in every fight. fight.

When you start solving problems, that’s where the real fun begins.

All of these work in the Realms of Chaos campaign, which I mentioned a lot Warhammer 3 . single player rating. But given how long that campaign can take to complete, I really wouldn’t recommend trying to tackle it in multiplayer unless you and your friends are under a 10-day quarantine. Luckily, there are also two dedicated multiplayer campaigns that are perfect for a beer and bloodshed Sunday evening. Something Rotten in Kislev is a three-player co-op experience centered around protecting Kislev from hordes of daemons, with some internal tension borrowed from the main campaign struggle between the Ice Court and the Orthodoxy. It’s a nice little compstomp that can be completed in 15 turns, with my only main complaint being that it only has 5 of Total War: Warhammer’s dozens of factions. That can be a bit repetitive.

Dark times

The other campaign is Darkness and Disharmony, which supports up to eight players and is set during a tumultuous period in Cathay’s history when goblins and goblins running around making the place a mess. messy. There are also some NPC factions like greenskins slamming around, and everyone from Greasus to N’kari to Miao Ying is playable, so it has more variety in the types of battles you’re in family. It’s a pretty straightforward race for territory, with each organized settlement giving you one victory point per turn. The first person to reach 40 points wins, so it rarely lasts more than 20 turns. Technology, construction and recruitment have also been promoted in both small campaigns and I think the length of it stops there.

That said, I did run into some noticeable network issues, especially when playing with people from other regions. Disconnects are a bit common, which can result in having to reload from the previous turn. And the lag can sometimes be so bad that it looks like Tsar Boris is galloping across the plains in slow motion. It’s not a constant problem, but it happens so often that we almost give up on this campaign.

Of course, you can also play individual battles in ranked. It’s disappointing that it’s limited to Warhammer 3 races for now, as I’ve been waiting to see how my old favorites like Wood Elves face off against the newcomers. It could have had more details, but I’m glad it’s there for a more competitive set. Total War: Warhammer 3 Multiplayer Review

Fry Electronics Team

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