Through films like the rōnin-centered “Yojimbo” or the artful “Ran,” Kurosawa has won first place on the theme of conflict between individual conflict and community identity in the context of socio-political violence. festival. The samurai rule that puts country above personal preservation is open to interpretation in these movies, and the game mimics this through Jin’s storyline, which can be resolved through player choice. Despite the complexity of capturing real-life historical events that affected an entire nation, “Ghost of Tsushima” focuses on individual themes throughout the game’s structure. This is emphasized through close-up shots of the characters to capture their subtle emotions and a panoramic scan of the setting that shapes these characters, just like Kurosawa did.
However, personal choice comes with consequences, and the game doesn’t shy away from incorporating this bitter truth into its plot. If Jin accepts his typical personality and becomes the Ghost of Tsushima, the very people he is dedicated to protecting will haunt him for his abhorrent codes of conduct. It is up to the player to react to these consequences with a sense of proper punishment or humanitarian empathy, but the consequences are dire. The end is inevitable, unleashed by violence born of violence.
However, things need not be so hopeless and bleak. The player is up to you, whether you will decide for yourself or accept traditional samurai ideals. Kurosawa’s brand of heroism does not exist in a vacuum but is a reflection of philosophy/personal responsibility. Through Jin, players can express this in their game “Ghost of Tsushima”, which despite its flaws, it emerges as a culturally appropriate video game to pay homage to. with Akira Kurosawa.
https://www.slashfilm.com/1032523/the-two-akira-kurosawa-films-that-inspired-ghost-of-tsushima/ Two Akira Kurosawa movies inspired by the ghost of Tsushima