Ubisoft has said that development of games for the next financial year will go well, and this includes the long-delayed multiplayer pirate game, Skull and bones.
Speaking during the company’s Q3 investor call, Ubisoft CFO Frederick Duguet even went as far as to say that the company was “very happy” with the art direction and development of the game. play so far (thanks, GI.biz).
This seems to be good news for those who have been looking forward to the game, and if it’s not delayed again, it could mean the game could launch any time between April 2022 and April. March 2023.
Announced at E3 2017, Skull and Bones has been in development since 2013 and began as a fork of Assassin’s Creed: Black Flag. Instead of being released as a post-launch update, the project became its own title and was developed at Ubisoft Singapore.
Originally announced as a cooperative multiplayer title with PvP and environmental elements to compete, the game was scheduled for release in 2018 before being delayed to 2019. In May of that year. , the game was once again delayed to Ubisoft’s 2020/2021 fiscal year. .
Since the announcement, along with the delay, it is said that the game has undergone a reboot.
Report from July 2021 says the game is currently in alpha and many delays can be attributed to mismanagement, staff and management changes, corporate feedback, annual reboots, and practically never has a “clear creative vision behind it.” The Kotaku report also states that the project has exceeded its original budget and has cost Ubisoft around $120 million. It is said that employees from other Ubisoft studios have begun to participate in the development of the game.
In January 2022, it was announced that the game’s vice president, Antoine Henry, had left the company after serving as the game’s chief designer from 2014 to 2017 before becoming its vice president.
https://www.vg247.com/skull-and-bones-development-going-well-says-ubisoft Ubisoft says development of Skull and Bones “is going well”