Ubisoft has announced a new cloud-native technology for game development Ubisoft scalar.
With this cloud computing technology, developers will leverage the power and flexibility of cloud computing for Ubisoft’s game engines to reduce dependency on players’ hardware and create new possibilities for game development and gaming experiences.
The technology takes the components and systems of traditional game engines and transforms them into microservices in the cloud – from today’s closed single-processor systems to a distributed model across a potentially unlimited number of machines.
The project will help create a new game development framework that focuses on “creating the ideal game design and experience” rather than sidestepping traditional production limitations. Games using this technology can use “an infinite amount of processing power” to run everything from massive virtual worlds to simulations and environments previously unattainable.
According to Ubisoft, Scalar will allow developers to update and improve a service without affecting others, or even add new features to a game without disrupting gaming sessions, thanks to the flexibility of cloud computing. This would mean there would be no patch to download and no downtime for players.
Natively cross-platform and scalable, allowing them, it says, Scalar will allow gamers to “come together by the millions” in a unique, shared virtual environment for new types of play and massive social experiences. Game worlds can also achieve new levels of persistence, where player actions have an immediate and lasting impact on the environment, while opening doors to new forms of emerging gameplay.
The first Ubisoft studio to use the new technology will be Ubisoft Stockholm, which is actively working on a new IP. More information on this project will be announced at a later date.
https://www.vg247.com/ubisofts-cloud-computing-tech-scalar-allows-developers-to-build-larger-open-worlds-with-huge-player-counts Ubisoft’s Scalar cloud computing technology enables developers to build larger open worlds with massive player counts