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Ukrainian Sherlock Holmes developers discuss how they develop during a war

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Publisher’s Note: The war in Ukraine is an ongoing, painful and emotional issue. IGN encourages community members to be respectful when engaging in conversations related to this topic and does not advocate harassment of any kind.

Sherlock Holmes: Chapter One developer Frogwares is headquartered in Ukraine, and the team shared a little bit about what it’s like to develop a game during a war.

Sherlock: Holmes: Chapter One was released on November 15th, 2021 and Frogwares has just announced that not only is the M for Mystery DLC now available on PC, PS5 and Xbox Series X/S, but Sherlock Holmes: The Devils Daughter is also coming on April 7, 2022 on Switch.

Frogwares is based in Kyiv, Ukraine (offices are in Dublin, Ireland) and the team said that “although it was involved in a terrible war, the majority Ukraine-based team did so through external partners and a handful of remote They want to adapt to the situation now and do what they can to keep the studio semi-functional and afloat.”

“Put simply, now more than ever we need to keep the studio alive and functioning to the best of our ability,” said Wael Amr, CEO of Frogwares. “No one on the team is expected to work, only those who can and want to. Some on the team have become full-time volunteers in humanitarian efforts across the country. Others have joined the Defense Forces. The rest are in different, safer areas, locations abroad or across the country and have agreed to work remotely and we continue to pay all of these people as a team.

“For those who fight or volunteer, each of their places on the team will await them at the end of the war. But essentially through a collection of collaborators who have either fled Ukraine to neighboring EU countries, or those who have relocated to safer areas that currently keep Frogwares running We are an independent studio with no outside funding, investors or parent company that keep us afloat.

“So it’s up to us alone and through the support of our players who want to play our games that keep this studio alive. And as this war drags on, we and the people of all of Ukraine are seeing that, even though they are not directly involved in the fighting, they have to move things forward somehow. So that we don’t start from scratch when it’s all over and it’s time to rebuild and start over.”

To learn more about this conflict and how you can help, read how other members of the gaming and entertainment industry are giving their support, why gaming and entertainment companies are receiving support in Russia, and how you can help Ukrainian civilians.

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and further Pull out.

https://www.ign.com/articles/ukrainian-sherlock-holmes-devs-discuss-how-theyre-developing-during-a-war Ukrainian Sherlock Holmes developers discuss how they develop during a war

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