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Valve is working on optimizing the Elden Ring for the Steam Deck

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Valve is addressing Elden Ring’s performance issues by working on an update to optimize the game for the Steam Deck. PC users have reported multiple frame rate issues for which publisher Bandai Namco has apologized, but Valve developer Pierre-Loup Griffais posted on Twitter (below) that his team is currently looking into How to fix bugs in favor of games on Steam Deck.

The heavy frame rate and freeze issues should be fixed next week, although a beta version of the update is available for now.

IGN’s own testing of Elden Ring on the Steam Deck shows that, in offline mode, it runs at around 45fps and sometimes drops below 30. The game is verified to work fine on Steam. Deck, but that applies to how it interacts with the hardware and not any issues the game itself might have.

PC was the only platform experiencing the most severe performance issues, for which Bandai Namco apologized. Despite the problems, Elden Ring has only grown in popularity on Steam, as it reaches more peak concurrent users every day since its release on February 25.

In our October 10 review, IGN said: “The Elden Ring is a massive repeat of what FromSoftware started with the Souls series, bringing its ever-challenging battle to a world The incredible openness allows us the freedom to choose our own path.”

To make those choices with the best information available, check out our guide featuring everything you could hope to know about the Elden Ring, including collectible locations, boss strategy, and more than that.

Ryan Dinsdale is a freelancer on IGN who occasionally remembers to tweet @thelastdinsdale.

https://www.ign.com/articles/valve-is-working-on-optimizing-elden-ring-for-steam-deck Valve is working on optimizing the Elden Ring for the Steam Deck

Fry Electronics Team

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