It’s truthful to say that for many large video games at the moment, there’s sometimes a mountain of questions we hardly ever discover the solutions to till launch. Battlefield 2042 is unquestionably one such sport. Even setting apart all of the technical innovations and gameplay overhauls DICE is bringing to the desk this time round, any Battlefield launch would demand a degree of scrutiny regardless.
We’ve gone over everything we learned from our time with the Battlefield 2042 beta in a separate story. Right here, we’re going to deal with issues DICE both isn’t addressing, or these we merely couldn’t confirm from what we performed of the beta.
What’s the take care of weapon attachments?
Battlefield video games haven’t all the time supplied a wealth of weapon customization choices – when it comes to sights, barrels, and different attachments. Battlefield 4 was the peak of that, providing not solely a variety of gameplay-altering choices, however completely different variations of every one for extra visible selection.
With Battlefield 2042 taking us again to trendy fight, and with Name of Obligation: Trendy Warfare 2019 setting a brand new normal there, many are rightly excited to see what kind of attachment system can be within the sport.
Sadly, the beta doesn’t supply any solutions. Whereas it does have the Plus menu, which helps you to change up your gun attachments within the area, there isn’t any menu the place you may dictate which ones you need to carry with you.
As an illustration, some weapons have suppressors of their Plus menus, whereas others don’t. It’s unlikely that solely these weapons will take suppressors within the last sport, however the omission is definitely unusual for such a serious characteristic.
Car entry/exit animations in or out?
Beginning with Battlefield 1, and later Battlefield 5, DICE acquired into the behavior of making elaborate entry and exit animations for all autos. Whereas this was largely well-received for the immersion and kinetic feeling it provides to such a fundamental job, many felt it took away from the sport’s arcadey nature and made moving into/out of autos cumbersome.
The Battlefield 2042 beta one way or the other has each. I discovered that moving into tanks has no animation, just like Battlefield 3 and 4. However as I used to be driving, I repeatedly had teammates leap out and in of the gunner and passenger seats, and an entry/exit animation performed each time. The truth is, Battlefield veterans will know the way this might briefly obscure the driving force’s imaginative and prescient, and that was definitely the case right here.
That is both merely a case of unfinished animations not being current within the beta, and can be added at launch, or DICE determined to get the perfect of each worlds: by making the transition instantaneous in first-person and including a flourish animation seen solely in third-person.
The place’s Hazard Zone?
Up to now, we have discovered loads about two of Battlefield 2042’s three essential experiences: the classic All-Out War and the modding-driven Battlefield Portal. Earlier than the sport got delayed, we had been presupposed to have been launched to the brand new mode proper about now.
Rumours and datamining recommend that Hazard Zone is similar to Escape from Tarkov – in sure parts, no less than. In accordance with these discoveries, there appears to be like to be persistent character development and perma-death. Gamers will load right into a model of the multiplayer maps the place they’ll need to compete with others and fend off enemy AI to safe intel and extract.
On condition that the schedule for Battlefield 2042 has shifted, it’s laborious to say when Hazard Zone can be formally detailed. Certainly, the expertise may have been delayed whereas DICE and Ripple Impact deal with the 2 different modes.
How lots of the issues we referred to as out have already been mounted?
That is all the time a query with Battlefield betas near launch, and it’s a sound one nonetheless. As we identified in our beta impressions, so many parts within the Battlefield 2042 beta felt fairly fundamental, as if that they had solely simply been added.
Clearly this isn’t shocking for a beta, however 2042’s has a couple of too lots of these on the technical, gameplay, UI and design facet. DICE already talked about in a Q&A with the press that a lot of the UI has been up to date, however what in regards to the netcode inconsistencies and lacklustre efficiency?
That is doubly worrying on this case given how shut we’re to the sport’s launch. I stay optimistic, however the final time DICE shipped a sport on 5 platforms didn’t go nicely.
https://www.vg247.com/battlefield-2042-beta-unaswered-questions | We nonetheless have loads of unanswered questions on Battlefield 2042