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What Sonic Frontiers can learn from Sonic Generations and its homage to the series’ checkered history

By taking some of the worst parts in the series’ history and improving them, Sonic Generations – a title that’s been decades old – proves that not being afraid to treat the entire franchise with equal respect is the best way to acknowledge Sonic’s long and inconsistent history. And, let’s be honest, some parts of canon Sonic really don’t deserve to be treated with as much reverence.

The more I think about it, the more I shouldn’t forget Sonic Generations’ respect for the entire franchise in Sonic Frontiers, one in two. Sega’s upcoming game, due for release in 2022, will see the series abandon its traditional design in favor of an “open-area inspired” innovation. Generations have tried to showcase the best parts of the series’ mixed history by focusing on the core of Sonic’s design: making the most of your quick reactions and rewarding you with smooth dynamics. that and lightning fast platform. Borders should also embrace these elements.

The open world is bound to lead to some changes, as the level design and movement mechanics (two of the things that make a good Sonic game) step into a whole new environment and setting. Frontiers needs to do better than the central world of Sega Saturn’s Sonic Jam – it’s the closest thing we can think of to what Frontiers is doing at the moment. But if Frontiers can ‘pull a wild breath’ and fulfill the dream of a decades-long series – which, in Zelda’s case, is encompassing exploration and discovery – we have Get your hands on the best Sonic game to date.

For now, though, Sonic Generations will have to.


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Picking the hottest installments from every major entry in the Sonic series until its release in 2011 is Generations’ greatest strength: you can run through Sonic ’06’s ruined future in a minute. , only to later find themselves fighting Sonic Adventure’s Perfect Chaos as Crush 40 Shred your ears next. And it all works. It is really effective.

The sense of frenzy and completeness that Generations achieves as a compositing game is aided by how every Sonic project referenced by Sega in the title has the same level of importance as you play through Blue Blur’s history. . So while you could argue that each game’s cherry pickings are considered the lowest in Sonic’s history, the final product looks like a ‘Greatest Hits’ album where right Even less favorable records are considered and remind you that ‘hey, some of them slap’.

We all have a favorite Sonic game and a favorite Sonic moment: I love exactly the millisecond in City Escape when Sonic hits the ground and the music kicks in. The best part of Sonic ’06 is when the Shadow roundhouse kicks Silver in the back of the head, and that can’t be found in Generations. So not all gems go through filtering (pun intended). But Sonic Generations wouldn’t have come to fruition if it were just flashy moments of these iconic stages.

But on the other hand, simply copying and pasting some of the worst occurrences of the hedgehog quickly won’t work either; The trick with Generations is how it brings everything – including 2D and 3D Sonic – into a game that modernizes each title and unifies them into its gameplay.

Generations is an incredibly well-built Sonic game; the 2D levels feel like an escape from the Sega Genesis with tight jumps and focus on dynamics, and the enhancement and perspective shifting mechanics on the 3D levels actually work better in Generations than they do in Generations. with in some dedicated 3D games . Gone are the days of climbing over floors on the Emerald Coast, or hearing Tails scream in terror as he was carrying his mates as if they were a totem pole.

Yes, all the unique mechanics in games like Sonic Unleashed and Sonic Adventure are gone – but this only allows the best parts of each title to bubble up, and they’re all powered by Sonic Generations, give them a unified control scheme and make them all, simply, fun to play. Putting together some gimmicks allows you to, instead, look at the level design and say “hey, there are some really good ideas here”. You just didn’t see them the first time because you were so annoyed that Sonic, the hedgehog, was clearly trying it with a woman.


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Stick with me for this sequel, as it might annoy some fans, but what I’m saying here is the only way I can fully illustrate my point: the stages. Sonic Heroes’ episode in Generations is one of the best. Yeah, Sonic Heroes sucks. It has bugs, it repeats levels, it has terrible writing (which is really saying something in the Sonic game), it is built on shallow team-based mechanics and it there are levels that can last 40 minutes.

Even so, though, Sonic Heroes’ stages in Generations are astounding. Truly phenomenal. Blending the best parts of the original 2003 game with the intense gameplay that Generations provided by the team, these levels were reincarnated in the 2011 game. The Seaside Hill and Ocean Palace theme songs were reimagined. certification, and the unique aesthetic of the original levels perfectly holds up nearly two decades later. Damn, I could say that about most Sonic Heroes. And I will.

Yes, Sonic Heroes is somewhat terrible. But when it comes to forcing the Heroes to agree to the terms set forth in Generations’ gameplay, the latter can let the best of the former shine through. Is it woven nostalgia? Probably. But I’d rather that than have to put up with the original Sonic Heroes any day.

Going back to basics and just having classic 2D and 3D gameplay instead of the series’ earlier gimmicks that kept their ugly heads up means Sonic Generations can confidently pull the plug on the tests. one and doing aside, in favor of what has worked in the more popular games. Generations does a great job at reminding you why you fell in love with Sonic in the first place (and not in a DeviantArt way like that).


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So what Sonic Generations does right is bring all games together – regardless of their reception and quality – even if it’s completely pointless at times. It takes the same approach as last year’s 30th Anniversary Symphony by shouldering the entire history of the franchise – even if some of the games aren’t necessarily worthy.

Looking ahead with Frontiers, Sega could easily draw in aspects from all the games to help its open world feel more unified; maybe we’ll see something from Sonic Adventure here, a path from the Hero there. Nods to the series’ history can even be as simple as hearing a Sonic Mania soundtrack as you wander into a new area, or tracking down what’s left of the Mean Bean Machine when straying from The path is defeated in the game’s inevitable final dungeon. Sonic Team frankly said that it wants next year’s Sonic game to be ‘as influential as Sonic Adventure’ – what better way to do it than by drawing on the series’ complicated past to build the foundation for an entirely new era in the future? By making use of Sonic’s history indiscriminately, the Frontiers may have just what it takes to emerge in Generations’ shadow.

https://www.vg247.com/what-sonic-frontiers-could-learn-from-sonic-generations What Sonic Frontiers can learn from Sonic Generations and its homage to the series’ checkered history

Fry Electronics Team

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