Why MMOs Fail: A look at why some games failed to break into the genre

Many MMOs have come and gone over the years. A game like World of Warcraft has survived for over a decade while dozens if not hundreds of MMOs have attempted to break into the genre, only to fail. From lack of marketing to poor game mechanics, there are too many variables that can contribute to the failure of an MMO. Here’s a look at some of the reasons why MMOs have failed over the years.

A breakdown of two of the biggest failures in MMO history

Here are five MMOs that have failed over the years. Each of these titles have completely different reasons why they’re not getting the traction they could have gotten. From a lack of vision to poor gameplay mechanics, failures in the genre prove how difficult it is to make MMOs that really capture our imaginations and draw us into the sprawling worlds.

Richard Garriotts Tabula Rasa is a defunct MMORPG that was developed by Destination Games and published by NCsoft. The project was seven years in development and had the premise that humanity was waging war against an invading alien race. The biggest problem with the game was its gameplay.

All MMOs at the time had solid auto-targeting mechanics that allowed you to smash enemies with ease. Tabula Rasa required precise aiming and felt too clunky. The UI was appalling and it didn’t look like the developers wanted to support the game for too long. in a (n Interview with Eurogamer, creator Richard Garriot said, “After two years of trying, we finally gave up on the idea of ​​trying to create a global intellectual property and decided to take back something that we would do for ourselves.” The development effort to revitalize however, the game started two years late and Garriot believes this eventually led to a split between the publisher and developers. It’s a pity that the development took so long just to have forced the maker out of the company Tabula Rasa left to die.

Wild Star may not have had the same hype as titles like Star Wars The Old Republic, but it’s hands down the biggest flaw on this list. The MMO had a lot of hype surrounding it and it was heavily marketed to hardcore genre enthusiasts. Wild Star couldn’t have had a better launch window either. Impressive Players wanted harder content and Wild Star exactly what promised. The game launched and first impressions were great, but as players progressed to the endgame, the cracks began to show.

The game had poor optimization and its PvP experience was not fun for many. The biggest issue with the MMORPG was its balancing, as there were just too many questionable choices in both PvE and PvP balancing. Some of the classes felt underpowered while others were completely broken. While players wanted a “hardcore” experience, the attunement system took things to the extreme and was too difficult for players to enjoy. The game was eventually discontinued, and while it was one of the most promising titles we’ve seen in the genre, it fell into obscurity.

Why do MMOs fail?

Here are some of the reasons we think MMOs have failed over the years:

Excessive grinding

The grind to the endgame has to be fun in MMOs. Many players want to get the quickest paths to the endgame and play the most difficult content. But the grind doesn’t have to be boring. Usually, quests and other activities push players to explore all endgame content.

Not respecting a player’s time is one of the worst things a game can do. A small performance boost shouldn’t cost players several hours of grinding. It’s a fine line to spread things out on a tablet and make content overly timed or boring. When games fail to make the grind to reach the endgame enjoyable, it definitely dampens the experience.

Distribution of the player base

MMOs have to strike a delicate balancing act that appeals to both casual and hardcore audiences. You need to infuse your gameplay with enough incentives so that casual gamers who don’t put in several hours a day can still enjoy their stay and feel that their time investment is being rewarded. On the other hand, hardcore gamers should also have the gear to hunt for and things to work toward if they plan to spend a lot more time than the average gamer.

Endgame Dungeons and Raids are amazing ways to provide endgame players with a solid experience, but balancing the content can be a bit tricky. Endgame content needs to be fun for all players, but it should also provide incentives for players who want to play dungeons and raids more than a few times. Keeping both ends of the spectrum happy is essential for most successful MMOs that appeal to large audiences.

lack of originality

One of the biggest issues we noticed as World of Warcraft became a phenomenon was that in many cases the developers just weren’t trying to innovate. Many MMOs just wanted to copy the biggest game out there, and players were reluctant to move away from Blizzard’s offering. Games don’t need to reinvent the wheel to deliver an immersive experience. Sometimes small steps in the right direction are enough to measure yourself against the best of the best.

Lost Ark is one of the best examples of current MMOs that stand out. The game manages to mix Diablo-esque combat with the traditional MMO gameplay loop. While the game isn’t flawless and has a few issues that need addressing, we believe that overall it’s a solid game that brings something new to the table.

Disconnect from the community

There are many games that try to innovate and offer brand new experiences but fail to learn from their communities. While not all player feedback is productive, developers need to understand community pain points and make improvements accordingly. At the end of the day, playtesting doesn’t define the end user experience.

Gamers who spend hundreds or even thousands of hours playing MMOs can provide real feedback, and if you can’t keep your audience happy, you’re doomed. We hope that future titles will learn from the failures of the genre and offer new experiences that remind us why we love MMOs so much.

https://www.mmorpg.com/editorials/why-mmos-fail-a-look-at-why-some-games-failed-to-break-into-the-genre-2000124689 Why MMOs Fail: A look at why some games failed to break into the genre

Fry Electronics Team

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