You are walking in the forest looking for your girlfriend. The sun was beginning to set and its strange burning orange light illuminated a dilapidated house in the distance. Is your girlfriend in there? You go in to find out, but instead of her, there’s a squalor. Not a clean surface in sight. You open the kitchen pan to find cockroaches lurking inside and stumble upstairs to find the VCR and television. On screen, an actual crew is searching for the house you’re in. Something was very, very wrong, and it was clear before your girlfriend showed up unannounced and tried to eat your arm.
This is the gritty, gripping thriller of 2017’s “Resident Evil: Biohazard,” or at least the first 20 minutes of it. The game was praised for reviving the “Resident Evil” series. This was followed by “Resident Evil: Village” a few years later, a sequel that introduced the world and especially the internet to the most coveted tall villain in pop culture history, a Lady Dimitrescu. These games aren’t just great, they’re sensational. They came up with the cinematic possibilities available to them and gave the “Resident Evil” series a wild explosion of pop-culture capital.
Netflix’s “Resident Evil” series doesn’t pull from “Biohazard” or “Village,” at least not in any meaningful way. The story of generations of the Wesker family causing and surviving the chaos caused by zombies is not merely refutable, but bringing “Resident Evil” back to the Wesker family as the brave foundation , commercially viable just forged by highly successful games feels like the wrong decision.
https://www.slashfilm.com/951859/why-netflixs-resident-evil-flopped/ Why Netflix’s Resident Evil Fails