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World of Warcraft: Zereth Mortis is a refreshing change

It’s been two weeks since Zereth Mortis launched, and I’m enjoying my time in the area; Luckily, it doesn’t feel like a chore. Of course, part of this is part happiness at finally having something new for the first time in eight months, but my joy also has to do with the plethora of choices Blizzard has made to making things more friendly for those of us. don’t play all day every day. Of course, things aren’t perfect, but it’s an excellent step in the right direction.

When Korthia launched, some people didn’t like it being too small because it meant they could get everything they needed to do in a short amount of time. For me, it’s a feature. It allows me to easily do what I need to keep up with rep for a short period of time, and then I can do other things. If I want to spend more time and catch more matches, I can, but I don’t need to. For example, in 9.1 I focused on playing through the backstory of the second coven on my main and leveling it up, which is a blast. Also, I know if I only have 15 – 30 minutes to play, I can quickly get in and do the Korthia quests. There’s a lot of flexibility in my playtime.

Zereth Mortis is almost completely different in this respect. It’s a much larger area and takes longer to traverse. Therefore, taking care of daily activities also takes more time. This aspect gets better with the ability to fly, which we never did in Korthia, but in the meantime it’s not as friendly to players of a smaller time playstyle than Korthia. This means I’m logging in less, but I’m spending more time online when I’m logged in. Changing patterns within patterns is also a big quality-of-life change for me. I only managed to get it done once the first week due to how life goes. This makes me feel like I’m falling behind and missing out. The only downside to the change is that I’m not sure if it’s possible to get rid of it in a day or so. However, to get the total value from the previous version, i.e. completing multiple times a week, I would have to log in more than once throughout the week to complete each time it went up. So nothing is lost with this transition.

Flight World of Warcraft

Just as I had fun hunting rare mounts in Korthia, I’m glad they weren’t on the loot table in Zereth Mortis. The drop rate of mounts in Korthia is minimal, making the whole effort feel much more frustrating than it should be. I’m happy to get the mounts I want, but mostly I’m disappointed with them. Having tantrums as an unnecessary extra is a lovely thing, especially considering that if one showed up far away from where I was, there would be little chance for me to reach it. before it was killed. In Korthia, it’s only really a problem with the people on the side islands, but even then, since there are two different ways to get there, it shouldn’t be much of a problem.

The flying Zereth Mortis is also being handled in the best possible way, which is a meta achievement, but it doesn’t claim fame at all (let’s never go back to that!) I’ve done most of it already! achievements just from playing as I usually do. I skipped most of the PTR phase in 9.2, so I don’t know what happened at first. I quickly finished exploring Zereth Mortis, the path to enlightenment (completed three side quests), and killed ten enemies with no special effort, which was great. All I have left is to find the pages about Firim, which will probably be interesting, and complete the plot every week, which I would do even if it wasn’t part of the flying achievements.

World of Warcraft 9.2 Zereth Mortis

You may have noticed that I didn’t mention the achievement of stealing five treasures in Zereth Mortis. Usually, those achievements are interesting, and I’m happy to find them; however, it looks like Blizzard is once again trying to make jump puzzles in OH happening. Not all treasures are like that, but many are. It’s enough to piss you off anyway. Although I love jumping in puzzles Guild Wars 2although I’m terrible at them, I always don’t like them when they appear in OH. The main reason is that jumping in WoW is very “floating”, making it harder for me to aim when jumping. The controls aren’t there, so I have less patience with them. So I just have to go back to Venthyr and use the door of darkness to get the treasures I need. Yes, this is “cheating”, but it was totally worth it even though sometimes I had to stand around for a minute waiting for the CD.

One of the funniest comments I’ve seen in general conversation over the past week or two is that many people are happy to be in an area of ​​actual color and variation. This may sound like a fun low bar, but Maw is a musical note, and then Korthia is just like that. This is a bit frustrating because Korthia’s story is another world that Jailer has dragged into the Maw. The broken and fragmented aspects of Korthia make sense, but it’s odd to see Maw’s overall look when it’s supposed to be part of another world. Maybe it’s because of the way the light works there, but having Maw followed is essentially more Maw, making it feel old much faster. Zereth Mortis has many areas with very different looks, which gives it all a whole new feel and is an area I enjoy spending time in, unlike Maw.

I’m sure everything in 9.2 will feel less exciting in six to eight months, but there’s not much content that will still feel great after months of playing, so I’m okay with that. . When I’m done with the to-dos here, I can always go back to work on the last two covenants I haven’t made on my main work, and do some other things I’m still unfinished. However, for now, I’m happy with patch 9.2.

https://www.mmorpg.com/columns/world-of-warcraft-zereth-mortis-is-a-refreshing-change-2000124490 World of Warcraft: Zereth Mortis is a refreshing change

Fry Electronics Team

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