Xbox and Bethesda should never have dated Starfield 17 months after release

bethesda and Xbox have announced that Starfield, the hugely hyped open world role-playing game, from the team behind The Elder Scrolls and Stand out, will miss its much-anticipated release date of 11/11/22. In fact, it will now be released sometime in the first half of 2023. Having hyped that date since June 2021, this delay is more than a little surprising. And dare I say, a legitimate reason for people to get angry.

We haven’t even seen Starfield gameplay yet.

It’s not that we haven’t gotten used to seeing images posted on publishers’ official social media accounts detailing delays. When Covid struck and workforces sensibly switched to remote working, we saw dozens of them – company logo, clear writing, apologies, the right thing etc. Delaying games is nothing new and I think people now expect things to change the release schedule. The key point with Starfield is how far ahead of the scheduled release we got the date. It has been 11 months since we were given 11/11/22. It was so far away (still 6 months from now) that it felt imprisoned. Why date something so far away when you’re not absolutely sure, right?

Delays are clearly a good thing when it comes to the quality of the game in question. Nobody wants Starfield to be rushed out, leading to months (maybe years) of updates along the lines of the Cyberpunk 2077 saga. But I think it’s fair to ask why this release date was promised so far in advance. It raised expectations where none were needed. If the plan was always planned until the end of 2022, wait until summer 22 and then announce the date. Give yourself some time to get it right. In June 2021 we were at the height of a global pandemic. No one would have minded if we hadn’t been given an appointment.

How long do we have to wait to explore… whatever this is?

Maybe that’s because of me and others who felt the date wasn’t going to be missed. I’ve said before that lag is pretty much the norm these days, but (all caveats about doing what’s best for the team/game aside) Starfield was handled poorly. I took the lack of actual footage of the game as marketing. Keep it secret, generate interest, and then unleash it six months after release to acclaim from the press and gaming community. Now you’ll inevitably see stories of difficult development, rework, problems, etc. – things that probably wouldn’t even have been unearthed if the deadline hadn’t been missed. People will understandably expect the worst now.

Other games will be postponed this year. No doubt some big ones too. However, Starfield isn’t just a “big” game. It is THAT Game for Xbox owners. It’s the game they were told they were going to get in November and have been told that over and over across multiple content drops. Despite the absolute nothing in the first half of the year, it was a beacon. Something to look forward to with justifiably high expectations.

Of course, Starfield is just a video game, and there are much bigger problems in the world right now, but even as someone who would probably only play five hours before getting lost and accidentally knocking an NPC off a cliff, I feel a bit betrayed . Sometimes promises can be broken, but this one stings. Xbox and Bethesda should never have dated Starfield 17 months after release

Fry Electronics Team

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