Xbox has my favorite new-gen feature in Quick Resume – but while it’s superior to PS5’s offering, it breaks too often


We all love a generational shift in video gaming – it’s exciting to see the benefits and features of new hardware, and of course the benefit of having more power at our disposal for game developers is huge. However, I’m surprised by my favorite among the new-gen features, as it’s hardly anything exciting: Faster CV.

If that’s rolled your eyes, you’re probably only playing on PS5, where the pause-and-resume feature is considerably less useful – or you’re lucky that no outside influences are affecting your playtime.

I rarely play just one game at a time – even when the Elden Ring dominated my life, I was juggling a playthrough of Final Fantasy 12 – and Quick Resume saves a ridiculous amount of time. Also, I’ve welcomed a new baby since the arrival of these consoles, and Quick Resume has proved invaluable in my ability to quickly stop and restart what I’m doing if there is an emergency related to feeding, pooping or screaming occurs.

Back than that Xbox Series X was first published, Sherif wrote about Quick Resume and summed it up pretty well. It’s great when it works. A year and a half later, I tend to agree – it’s by far the best of the new quality of life features on these new-gen consoles, at least the way I use them. However, there is a difference. Back then, the stuff didn’t work because it was broken. Over a year later, Quick Resume is still having problems – but of a different kind.

An element of Quick Resume is just broken – and I don’t see a way to fix it. And so it interacts with games that have an important component that is always online and that weren’t designed with that feature in mind.

I’ve had this issue on a few games before, but it was porting it over to Xbox for my fourth playthrough of Elden Ring that really showed home how frustrating Quick Resume can be if it’s not fully accounted for or integrated. Basically, the problem is this: if the status of a game is saved in Quick Resume and resumed later, the connection to the server will of course be lost. Different games handle this in different ways – some more gracefully than others.

Elden Ring, for example, can happily be paused and then resumed – but if you do, the game will magically pick up right where you left off in about a second… and then, thanks to losing your online connection, you’ll be taken to the main menu boot , so you have a chance to log back in. This is almost worse than Quick Resume not working at all, as it’s just a hoax – you see the game is ready for you, but no, it’s not. Go back to the menu. Pain.

I’ve encountered this elsewhere too. Many Ubisoft games with always-online hooks frustrate in this way. And famously, Xbox Exclusive Halo Infinite saw its developers advise players not to use Quick Resume at first, so broken was its integration.

This is not an insurmountable problem, but it does require developers to think about it and actively address it. No Man’s Sky is always online, but when it resumes, the game reconnects to the servers quietly and seamlessly in the background. Doom Eternal disconnects you from the servers, but you can reconnect without having to go all the way back to the main menu. These things are acceptable. The teasing… it’s very frustrating. In these cases, the developers can also disable Quick Resume entirely.

But those frustrations can’t dull the magic when it works. It’s snappy, time-saving and convenient. Recently I’ve been switching back and forth between Lego Star Wars and the new generation GTA5 and it just works. Seamless. The other day I wanted to return to Nier Automata and the game automatically resumed a session from about six months ago – which feels like black magic. I love it.

I just wish it would work properly a little more often. And if Sony could update their suspend mode to work for more than one game and when the console is completely powered off, that would be great too. Xbox has my favorite new-gen feature in Quick Resume – but while it’s superior to PS5’s offering, it breaks too often

Fry Electronics Team

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