Zenith: The Final Evaluation of the City

Zenith: The Last City, a VR MMORPG by RamenVR, has been out for over a month. The developers have continued to add content, patch bugs, and communicate regularly with the community. They did have an issue, though, where legendary items were removed without an enhanced warning, leaving players unable to continue completing the grind to obtain them. Most of the patch content is already a step in the right direction. But there are still many bugs that affect speed and gameplay issues. Endgame content is also quite limited. Is this a game for you?

Adventure in Zenith has continued to be an enjoyable experience. Playing the game reminds me of my first experience with older MMORPGs like EverQuest while including features that work best in a VR environment to give it a breath of fresh air. Unfortunately, this trip down memory lane also has some of the bad aspects of previous games, such as slow and excessive progress.

As I progressed through each region and MSQ, I consistently found myself falling behind at least one level. If the enemy is three or more levels higher, my attacks barely scratch them. The game forces you to crush those missing levels by going back and repeating hunts (collecting quests) and public events until you catch the recommended level for an area new. Joining a group for public events can be fun and a quick way to gain experience. But if you can’t find it, it quickly becomes a repetitive chore with a few side quests.

The developers added some extra content to help fill in the gap, but most of the added tasks are repetitive. I’m still enjoying regions, and MSQ isn’t bad. Each area also has touchable stones that provide a voiceover lore of the world. But overall, the story isn’t something I’ll remember a year from now. Surfing is fun and I highly recommend enabling responsive slide in the settings. You can then switch hands to change the speed and descent/ascent angle, making it easier for you to complete the glide mission.


Zenith shine when playing with others. Social situations and group fights are both very enjoyable. Cooking with others is a unique experience in VR. I wish there were other trading skills so players could have more social moments. In combat, players naturally tend to band together in public events, and everyone involved often plays their chosen role. As a tank spec, my ability can draw enemy attention easily and I can quickly roll out defensive measures when needed as I am used to use gestures.


Gear in the current game is also quite lackluster. While leveling, there are random drops for devices of different rarity. If you are unlucky enough to crash, there are also fusion stations in each area that you can feed resources into to craft level-appropriate gear. If your weapon is lagging in level, I strongly recommend this system to make fighting easier and faster. Items can also be improved at enhancement stations using Zen and dust. The higher the bonus you’re trying to raise on an item, the less likely it is to succeed.

The game lacks content. There is a dungeon to explore at the end of the game, a world boss to defeat and public events. For advanced gear, you need to take down the world boss with at least a dozen other players. But having more of the same is better. There is a quest in the temple to collect tears that increase stamina, but again it is a gathering quest. RamenVR has indicated that more content and systems are in development this year. These include a new character class (Cyber ​​Ninja), new cosmetics, and the ultimate return of legendary items.


Continue my journey in Zenith has been a mixed experience over the past month as far as bugs and technical issues are concerned. I mostly just play games on the Quest 2 app and need to take frequent breaks. My problem with mild motion sickness that I have noted part 1 of my Zenith review has continued. I just need to rest after about an hour of playing is enough. In the last week, I’ve started alternating my playtime with the link cable and PCVR app, no problem playing for extended periods of time doing this.

Enemy and terrain appearances continue to be noticeable with the Quest 2 client, and textures look noticeably worse. They can also be slow to load or flicker sometimes when I run through an area. You have some minor texture issues on the PCVR client, but it’s not that bad. I’ve also encountered rare enemies that get stuck and invulnerable, a pretty common problem for pretty much every MMORPG.

I found the PCVR app easier on the eyes, better textures, and more vibrant colors. It creates a much more comfortable and engaging experience. When opening the game menu to access inventory/ability/maps, I’ve noticed the UI in PCVR flicker, but it’s intermittent. The main downside is having to deal with the tether wire. If you have a good connection with Air Link or a tethered headset, I recommend playing Zenith with the PCVR application.

Server issues shortly after release were mostly resolved. The lag bubbles are few and far apart, making the game even more interesting. I rarely get disconnected and haven’t had any problems. Characters are available between servers, so I can only pick another character if one has a low population.

Zenith: The Last City, by RamenVR, is a difficult game to rate. It’s a great virtual reality experience that shows what the future of a fully virtual reality MMORPG might look like, and Zenith could be that MMORPG with time. The game can be very challenging, especially when solo. But combat, group activities, and box pricing are all on target. Features like climbing and gliding create a unique VR experience. But the lack of content and existing bugs are keeping it from becoming a must-own VR title. Zenith: The Final Evaluation of the City

Fry Electronics Team

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